http://www.mediafire...7cwrsaa1a5z5y06
As per Heron’s and DoubleYou’s suggestions, I’ve made the shield on the Squires bigger – as big as I could without having it drag on the ground. The sword has also been lengthened. They are coded roughly the same as the Summon Shrike spell, so they’re a tough bunch of allies for a character somewhere in the level 10-20 range. Heron, your suggestion about their arms during idle was very good – they are relaxed at idle, then when they walk the forearms are rotated up by 25 degrees, and when they run, another 25-degrees. The animation is smooth and satisfying that way. They are also a lot of fun to watch during battle – if you’ve got four of them they make a great impression of swinging, stabbing, clanging swords…

The Succubi are a higher-level summons, coming in at a base level of 25. They should serve you well through the end of the castle dungeon quest. For that reason they require Magic 75 to learn, and Mana 65 to cast. These are also a lot of fun to watch as a group – all that crazy, slinky Kung Fu can-of-whupass that they do. (No horns on these yet AS – I made these spells yesterday before your request – I’ll fiddle with that this weekend.)

I’m wondering if the summoned Succubi should have a few more spells to work with though…
To cheat up the spell scrolls, you want “Summon Order of the Skull” and “Summon Succubus”. However, they are (theoretically) coded to fit right into Camelot game-play so you don’t need to cheat them up – just continue playing and you’ll eventually be able to use them when your Magic points get high enough. (The spell scrolls both have a rarity of 1 right now, so they will be plentiful.)
I had one very curious bit of game-play when I took my four summoned Succubi into a room full of evil Succubi – there were about a dozen of the lovelies going at each other. I had no idea who was who. I thought of altering the summoned monster’s texture but that would be less confusing and therefore less interesting.
Anyway, enjoy! These summons are really fun and unique, if I do say so myself – there’s nothing else like them in the Fate games.
Edited by zeeman, 20 January 2012 - 12:42 PM.










