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[Released] Fate The Cursed King Fan Patch

Fate Cursed King Fan Patch

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#1 heron

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Posted 30 December 2011 - 05:51 PM

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Heron's Fan Patch 1.0
  • Fixed Hardcore mode descend crash on floors 24+
  • Fixed a typo in the quests.dat
  • Enhanced the Visual FX of the quake spell
  • Give T'kala more spells and HP
  • Keys show up in dungeon and shop more
  • Keys now cost 800 (jewelry price) from 100
  • Made locked chests spawn less
  • Renamed all locked chests (small-normal-large) to basic locked chest
  • Fixed poison orbs effect so it can be healed via spells and potions
  • Fixed crimson strider petfood from spawning on mindepth 1 (fish vendor)
  • Tweaked crimson strider stats from starting pet to real pet stats
  • Less healing orbs w/increased from 10% to a possible 100% heal recovery
  • Henchmen recover health rate from 10% to 75%
  • Target dummy are tougher to destroy via hprecharge
Hardcore Mode Note:
+ game still crashes on 25 and beyond
+ moved all the realm bosses encounters from floor 30 up to 24


Download
For Hardcore mode Attached File  FTCK-fanpatch-1.0-HC.zip   823.24K   29 downloads
For All other modes Attached File  FTCK-fanpatch-1.0.zip   823.23K   86 downloads

#2 zeeman

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Posted 30 December 2011 - 08:20 PM

Looks good bro. I don't play hardcore myself, not because it's too challenging but because I occasionally perish while I'm experimenting or taking screenshots, so I'll install the patch and then mod the realm bosses back to depth 30. You might consider an alternate patch that includes everything but the realm boss depth changes - for anyone else who doesn't play hardcore.

#3 heron

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Posted 31 December 2011 - 10:42 PM

View Postzeeman, on 30 December 2011 - 08:20 PM, said:

Looks good bro. I don't play hardcore myself, not because it's too challenging but because I occasionally perish while I'm experimenting or taking screenshots, so I'll install the patch and then mod the realm bosses back to depth 30. You might consider an alternate patch that includes everything but the realm boss depth changes - for anyone else who doesn't play hardcore.

I was trying to make the patch as less confusing for both player group but I see what you mean.
I can label one as fanpatch and the other fanpatch-hc

#4 zeeman

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Posted 01 January 2012 - 02:34 PM

I got the dreaded level 33 crash today - in volcano, playing legend mode, clean install.

I tried to debug it to no avail. My first thought was (and still is) that it has something to do with the generation of elite and/or legendary monsters. That's why you get the crash at an earlier level on hardcore mode, since the engine bumps everything up the harder you go.

I ruled out the possibility of an individual monster causing the problem because I deleted all the monsters, one by one, and tried to descend every time without any success, until I was left with nothing but one snake - and it still wouldn't load. So if it is a problem with elite/legendary generation, it's a global issue, and not confined to some bad code in one monster.

I then tried loading one template at a time but still couldn't descend - which didn't surprise me. It's not a problem with one of the templates. All three of them loaded perfectly fine for 32 levels. But I had to rule it out.

So I'm back to thinking it must have something to do with the generation of elite and/or legendary monsters - something in the hard code that doesn't have a simple modding fix.

#5 zeeman

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Posted 01 January 2012 - 02:43 PM

Unless of course it's some low-depth item with bad code that's trying to spawn - I'll do the same thing with the items.dat - strip it down and see if I can descend. Will report later.

#6 DoubleYou

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Posted 01 January 2012 - 04:28 PM

You could try canceling all your quests for that level. I've had that work sometimes.

#7 heron

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Posted 01 January 2012 - 04:58 PM

elite and legendary ..hmm interesting!
that never crossed my mind.

I ran a test awhile back with only 1 monster in the dat and a few items in the dat (important items that was in the previous games).
the game still crashes so i ruled the monsters and items out.

someone mentioned awhile back that if the base monster is lesser than level 7, that monster will never become elite nor legendary.

on non-hc games, i would crash on some levels BUT once I restart and try, it will let me pass. (several times on occasions)

also, the mimic (large chest) and the cursed sword are not part of the volcano-crypt-palace world.
I wonder if that tipped the engine code in some bad way..

#8 zeeman

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Posted 01 January 2012 - 09:18 PM

View PostDoubleYou, on 01 January 2012 - 04:28 PM, said:

You could try canceling all your quests for that level. I've had that work sometimes.

I had one quest for 33 which I cancelled but it didn't make any difference.

Something else is screwy with the engine code in volcano because monsters that have high maximum depths keep appearing in very low dungeons - like the antmen and gloptopi and mush caps. You shouldn't see monsters with maximum depths of say, seven, on level 30.

I have no idea if that's related to the crash but it's odd. For some reason the engine isn't recognizing the max depth values.

BTW, are the loading crashes reported in other realms, or is it just volcano?

#9 heron

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Posted 01 January 2012 - 09:32 PM

@Zeemen,

volcano mostly since it's the first dungeon.
possibly on the other dungeons as well.

This bugger is very hard to track down via dats ..

#10 gldnknight

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Posted 07 March 2012 - 08:48 AM

I haven't had as much problem with game crashes as others seem to, but the few I've experienced seem to be similar to what I ran across in TS. The crashes I have tended to happen whenever I was entering a new (or reset?) dungeon level, and I got the feeling it might be the game trying to generate too many monsters for that level (but this is pure speculation).

One pet peeve of mine with TCK is with getting allies. As mentioned a few times before, the skill/attribute points listed with the recruiter don't match what you actually get. I looked at the files, and what I discovered is that the allies are missing their racial bonuses when generated. This includes the characters player created. It would be nice if this was fixed somehow.

#11 heron

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Posted 07 March 2012 - 02:50 PM

View Postgldnknight, on 07 March 2012 - 08:48 AM, said:

I haven't had as much problem with game crashes as others seem to, but the few I've experienced seem to be similar to what I ran across in TS. The crashes I have tended to happen whenever I was entering a new (or reset?) dungeon level, and I got the feeling it might be the game trying to generate too many monsters for that level (but this is pure speculation).

One pet peeve of mine with TCK is with getting allies. As mentioned a few times before, the skill/attribute points listed with the recruiter don't match what you actually get. I looked at the files, and what I discovered is that the allies are missing their racial bonuses when generated. This includes the characters player created. It would be nice if this was fixed somehow.

Unless it's hardcoded- I will look into it.
Thanks.

#12 zeeman

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Posted 09 March 2012 - 04:53 AM

As far as Allies go, I create a new character and do nothing with him/her. Then in a new game I hire that character as soon as I'm able to, and backtrack to the start of the dungeons, repeating them all to train and equip my ally. The more developed allies always seem to be a bit out of my price range.




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