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Camelot


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#1 zeeman

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Posted 22 December 2011 - 09:10 AM

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DOWNLOAD LINK FOR CAMELOT V.1.1

http://www.mediafire...2x9nvm7d05wz417

Alternate download...

http://www.4shared.c...OT_MODv1-1.html



Camelot Credits

Items, spells, and monsters by Arachne’s Son:

Items: Enuma Sword, Butcher’s Cleaver, Colada, Rhindon, Sword of Omens, Blade of Olympus, Soul Edge, Nightmare’s Soul Edge, Barbarian Hammer, Zweihander, Dynasty Axe, Dynasty Bow, Dynasty Crossbow, Dynasty Hammer, Dynasty Lance, Dynasty Sword, Jester Bonnet, Jester Leather Armor, Jester Gloves, Jester Shoes, Bard Hat, Noble Knight Helmet, Noble Knight Breastplate, Noble Knight Gauntlets, Noble Knight Boots, Square Shield, Draken Shield, Imperial Shield, Sidhe Shield, Eldarake.
Pet food transform items: Coelacanth, Mandragora Root, Picoroco.
Artifacts: Holy Crusader, Musician’s Lute, Scavenger’s Carapace, Oberon’s Magna, Excalibur.
Spells: Summon Mandragora, Blaze, Webbing Disc, Root.
Monsters: The Butcher, Otyugh, Mandragora, Evil Eye, Stone Guardian, Forest Treant, Elder Treant, Venemous Hydra, Succubus, King Arthur.

By Zeeman:

Camelot town realm modeling, game coding, cut-scene artwork, dialogue texts, re-coded and re-textured CK monsters and NPCs, music and various special effect sounds, overall production.

By Apricottwist:

Hounds, Centaurs, Small Treants, Lionelts (adapted from his Forest Titans and Mastif Dogs mods).
Dark Forest dungeon realm (adapted from his Masgar Woods mod).

Hobgoblin Knights by Hexametanomical.

Ancient Runes by El Heffe (with minor corrections).

Misc:

Various town realm structures by, or inspired by Rodluc2001, from his Medieval Castle Set 2008, purchased by Zeeman at Renderosity.com. The use of models and textures from this kit is strictly in accordance with Renderosity’s licensing agreement.

Various sound effects adapted from commercial-free files acquired at FXhome.com and Sound Dogs. The use of these sound files is strictly in accordance with the respective licensing agreements.

None of this mod, in whole or in part, is offered for any commercial gain whatsoever.

Edited by zeeman, 01 February 2012 - 10:44 AM.


#2 Arachne's Son

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Posted 22 December 2011 - 09:23 AM

Finally!! Our great project is finished! B)

I like how you present the mod, that's a nice addition.

It was a pleasure to have worked with you Zeeman ;)

Downloading!!

#3 zeeman

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Posted 22 December 2011 - 11:16 AM

Uh, well, the feeling is mutual of course but I still intend to add a third dungeon realm, new Dark Forest templates, NPC voice-overs and whatever else suits my whim. However, that was a LOT of modding in a short time so yes, we can call it "finished" for now - at least version 1.0. It stands on it's own as a complete realm.

#4 heron

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Posted 22 December 2011 - 11:41 AM

Quality over quantity.
Looks fantastic and I got to say those two armors is worth the download alone.
Add a new town, monsters and dungeons.
Music, dialogue and a slew of other additions for FREE!

Well done guys, standing ovation!
Downloaded.

#5 DoubleYou

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Posted 22 December 2011 - 06:04 PM

Downloaded. Looking good! I forgot to erase my cache from the Hyperion mod, so when I first started it up it really looked sweet! LOL.

#6 zeeman

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Posted 22 December 2011 - 07:23 PM

Thanks DoubleYou! Hope you enjoy it - let us know if you have any suggestions for improvements. I went the other direction: gonna immerse myself in Hyperion Legacy for a while now.

#7 Spock

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Posted 22 December 2011 - 08:48 PM

Camelot, isn't that where you purchase used camels?

Adding it to the Archive site in two places in honor of its dual authors as I post this. It's going to take a little while to upload, as this is a fairly large Mod. Sorry I know a lot of others contributed but I can't go higher than two right now. There is a link back to this topic for anyone wishing to know more about it.

I could use a short 2 or 3 sentence description though for the web page.

[Added]
Mod is now available for DL.
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#8 bluewolfknight

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Posted 22 December 2011 - 09:06 PM

Finally, it's released. Downloading but can't play until i finish the JNT.

[large file size of camelot + my slow internet connection = 1HR of downloading :lol: ]

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#9 Spock

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Posted 22 December 2011 - 09:07 PM

bluewolfknight said:

... [large file size of camelot + ...
What large file size!? It's only 181 MB ...
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#10 bluewolfknight

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Posted 23 December 2011 - 12:52 AM

well not really that large. :) but it is already large coz i have a slow connection... :lol: but don't worry there's no problem, just having fun with my connection.

EDIT: @Zeeman, Is it necessary to turn the music volume to 0? or it is at it's best when the music volume is 0?
EDIT2: Finished downloading. Gonna explore the town... :)

Edited by bluewolfknight, 23 December 2011 - 03:05 AM.

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#11 zeeman

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Posted 23 December 2011 - 03:08 AM

If you don't turn the music to zero the CK tracks will clash with the Camelot music - I guess it depends on how much cacophony you like.

Spock, thank you again for your dedicated work!

#12 bluewolfknight

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Posted 23 December 2011 - 03:11 AM

Ok, thanks for the info. Just explored the town, I really really like it coz i like kingdoms, knights, and kings... :)

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#13 zeeman

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Posted 23 December 2011 - 06:07 AM

That's another thing it needs - knights, knights on horseback, medieval-looking damsels with those pointy hats and veils etc. This is why real game developers have a team of modelers. It takes forever...

#14 Arachne's Son

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Posted 23 December 2011 - 09:36 AM

Thanks for all replies... :)

Zeeman, now we may slowly work together on this project :) There's just a few details more to update and some extra content to add left, but now we have time.

#15 zeeman

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Posted 23 December 2011 - 09:44 AM

Yeah, we can definitely sit back and relax - add a few details here and there, work on some other projects etc. I started playing this game called Cursed King today - it's really good. You guys should try it sometime. :)

#16 bluewolfknight

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Posted 23 December 2011 - 05:44 PM

Zee, Sir Kay is also in grove. did it overwrite getts the traveler? Also sir lancelot is a white knight and a knight of sword not axe (just a suggestion.)

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#17 Arachne's Son

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Posted 23 December 2011 - 06:07 PM

View Postbluewolfknight, on 23 December 2011 - 05:44 PM, said:

a white knight and a knight of sword not axe

Myths and legends about historical characters are not always accurate.

Did you know that the REAL Arthur was a roman soldier? ;)

#18 bluewolfknight

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Posted 23 December 2011 - 06:19 PM

Oh ok. No big deal. But my concern is about sir kay appearing in grove... :)

Where can i find the portal going back to ekbatan?

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#19 Arachne's Son

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Posted 23 December 2011 - 06:31 PM

Hhhm.. since I didnt work in the max file for Camelot I don't know if Zeeman added a portal back to Ekbatan.. I think he did?

If not, that's a mistake that has to be fixed in our future Camelot updates! :lol:

#20 bluewolfknight

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Posted 23 December 2011 - 06:49 PM

Ok. Thanks dude. For now, I can go back to ekbatan via domains of RA or via grove. :)

I'm planning also to include a Book of Ekbatan Portal in JNT.

Edited by bluewolfknight, 23 December 2011 - 06:50 PM.

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