Sorry about the post stacking, but the forum only allows 15 images per post. Give me some constructive criticism please! Doubtlessly I've got some of the terminology incorrect...
This is a Modding 101 tutorial for users of Vista. It will explain the steps necessary for creating a manual backup of the items.dat file, and it will also describe the coding technique of “effect blocking.” We will then create a new item known as an “Archer’s Ring”, which will be socketed, and give the character +10 Dexterity and +5 Strength bonuses when equipped. In a later chapter, we will learn how to make simple mods applicable through gbrown’s Mod Manager.
This tutorial references the use of a text editor called EditPad Lite. Although you could use NotePad to complete the tutorial, it is recommended that you download EditPad Lite for free (link below). This editor is superior to NotePad, and its versatility will become clear as we make increasingly more complicated mods.
http://www.editpadpro.com/editpadlite.html
Part 1: Creating a manual backup of items.dat
1. On your desktop, you will have a shortcut icon for Fate. Right click on this icon to give you the following menu and move your cursor to “Open file location.”
2. Left click on “Open file location”, and you will get the following window. You are now viewing all the files and folders in Fate’s root directory. Scroll through this window until you find a folder named “ITEMS”.
3. Double click on the “ITEMS” folder to open it, and scroll through this window until you find the items.dat file.
4. Right click on the items.dat file to give you the following window, move your cursor to “Copy“, then left click.
5. Now left click anywhere on your desktop to select it, then right click on the desktop to get the following menu. Move your cursor to “Paste” and left click. (The keyboard shortcuts ctrl-C and ctrl-V are of course faster in the above steps.)
6. You will now get a new file icon on the desktop which looks like this:
This is the backup of the items.dat file. Keep it in a safe place. If you make numerous changes to the working items.dat file and the code has too many errors to accurately debug, you may need to replace the working items.dat with the backup and start from scratch. This holds true even if your are using Mod Manager, as Mod manager has issues restoring files in Vista (more on that in another chapter). I’ve found that it’s always wise to have manual backups of ALL Fate files that you intend to alter.