For the Game "Fate":
After many attempts with fate ed and trying to custome gear to some degree, not getting answers on why errors happen, well I am going to list what I do and errors following and edit fixes sent to me for each error.
I WILL NOT be adding post UNLESS I cant edit this one.
Feel free to support my efforts by telling me what you have exp from fate ed; which error etc.
#1
IE
New Game:
Name: Catalyst
Dog: Catalyst Dog
after loading and intro...
save/exit/quit
load Fate ed got this error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at FateEd.FFDFile._checkForEffect(Int32 iRange)
at FateEd.FFDFile._loadItem()
at FateEd.FateForm.processFile()
at FateEd.FateForm.butLoad_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2407
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
FateEd
Assembly Version: 1.4.2381.26630
Win32 Version: 1.4.2381.26630
CodeBase: file:///C:/Documents%20and%20Settings/Gerald/Desktop/Online%20Games/fate%20game/fate_ed/FateEd.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2407
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
#2
Same character, sold everything, toured level1 looking for magic item-failed, ?gold, baught magic ring
save/exit/quit...load fate ed...
Worked
So what was the difference? Steps taken cant be 0 or dungeon level cant be 0? Is it the time? Is it the magic Item itself? I dont know. I will EDIT more when confirmed.
