Anyway, my concepts...
1.In Temple of the Sea, change one realm portal to go to "Sea Kingdom" and the other to go to "Temple of Fate"
2.Make one statue a hero of "Sea Kingdom" and the other to "Temple of Seas" or "Temple of Fate" (For equality, but they will not be given realm quests)
3.Only way to go to Sea Kingdom is to find a "Book of Seas" or "Sea Scroll" to go to "Temple of Seas" and use the realm portal
4.Make all characters (questgivers, merchants, healers, etc.) water-based monsters (or as close as possible) and change all names
5.Add some new armors, weapons, items, monsters, and spells
6.Might throw in a couple of new dungeon templates
Things I don't plan on incorporating...
1.New models
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I'll borrow the realm id's of 2307535 and 2507535 for the realms
If anyone has questions, comments or suggestions post it here or PM me...
I've tested this before but got er, interesting results (Anyone want to see?)
Nick C, if this realm (a water type realm) is going to be incorporated into a future patch, let me know and I'll stop
Questions for any modders
1.Is it possible to change collision with hex editing? - Purpose: To remove altar in middle of temple - Able to remove prop (already done)
2.Is it possible to remove dungeon in temple of seas with hex editing or make it appear? - Purpose: Dungeon portal showing up before all realm quests are completed, but not visible (You can see "Descend into dungeon" when you scroll over it but not the portal) - I have a screenshot for anyone who's not clear as to what I'm talking about
Screenshot of Temple of Seas

















