I Have a few questions,
First of all I have downloaded a few of your mods, and I am converting them to work with "The Traitor Soul"
Currently I have gotten a few of them completely converted, such as your "Monster Cards and H.A.M." I also got Bitor_fish5 completely converted as well...
But I have kinda run into a problem with this mod... With something I do not know how to do.
http://img.photobucket.com/albums/v707/cho...20Soul/Feet.jpgAs you can see the wings are down by the feetI should say this I have edited the wings file to look like this so it takes up the cape slot now.. YAY!
[ITEM]
<TYPE>:BACK<NAME>:Garuda's Wings
<RARITY>:400
<MINIMUM_DEPTH>:1
<MAXIMUM_DEPTH>:100
<MODEL>:REALMS/wings/ITEMS/garuda.mdl
<ANIMATED_MODEL>:REALMS/wings/PLAYER/garuda.sms
<COLLIDEABLE>:0
<ICON>:REALMS/wings/ICONS/garuda.png:REALMS/wings/ICONS/garudaa.png:96:96
<VALUE>:423
<TAKEABLE>:1
<ARMOR>:8:11
<DROP_SOUND>:SOUNDS/ITEMS/fall.wav
<TAKE_SOUND>:SOUNDS/ITEMS/leatherget3.wav
<LAND_SOUND>:SOUNDS/ITEMS/leatherdrop3.wav
<MERCHANT_MINIMUM>:0
<MERCHANT_MAXIMUM>:10
[/ITEM]
[ITEM]
<TYPE>:BACK<NAME>:Diablo's Wings
<RARITY>:400
<MINIMUM_DEPTH>:1
<MAXIMUM_DEPTH>:100
<MODEL>:REALMS/wings/ITEMS/diablo.mdl
<ANIMATED_MODEL>:REALMS/wings/PLAYER/diablo.sms
<COLLIDEABLE>:0
<ICON>:REALMS/wings/ICONS/diablo.png:REALMS/wings/ICONS/diabloa.png:96:96
<VALUE>:423
<TAKEABLE>:1
<ARMOR>:8:11
<DROP_SOUND>:SOUNDS/ITEMS/fall.wav
<TAKE_SOUND>:SOUNDS/ITEMS/leatherget3.wav
<LAND_SOUND>:SOUNDS/ITEMS/leatherdrop3.wav
<MERCHANT_MINIMUM>:0
<MERCHANT_MAXIMUM>:10
[/ITEM]
[ITEM]
<TYPE>:BACK<NAME>:Griffon's Wings
<RARITY>:400
<MINIMUM_DEPTH>:1
<MAXIMUM_DEPTH>:100
<MODEL>:REALMS/wings/ITEMS/griffon.mdl
<ANIMATED_MODEL>:REALMS/wings/PLAYER/griffon.sms
<COLLIDEABLE>:0
<ICON>:REALMS/wings/ICONS/griffon.png:REALMS/wings/ICONS/griffona.png:96:96
<VALUE>:423
<TAKEABLE>:1
<ARMOR>:8:11
<DROP_SOUND>:SOUNDS/ITEMS/fall.wav
<TAKE_SOUND>:SOUNDS/ITEMS/leatherget3.wav
<LAND_SOUND>:SOUNDS/ITEMS/leatherdrop3.wav
<MERCHANT_MINIMUM>:0
<MERCHANT_MAXIMUM>:10
[/ITEM]
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I have also copied and pasted the Original animation file from the "F:TS" Player folder to the Wings player folder because the wings were so low into the ground when I first converted the files from "F:US"
It Now Looks Like This:
#animation name : first frame : last frame : FPS
IDLE:idle.sma:30
WALK:walk.sma:45
RUN:run.sma:30
PUNCH:punch.sma:30
RIGHTSLASH:rslash.sma:40
RIGHTSLASH2:rslash2.sma:30
RIGHTSTAB:rstab.sma:40
LEFTSLASH:lslash.sma:40
LEFTSLASH2:lslash2.sma:30
LEFTSTAB:lstab.sma:40
RIGHTPIKESTAB:rpikestab.sma:40
RIGHTPIKESTAB2:rpikeslash.sma:40
BOW:bow.sma:45
RIGHTCROSSBOW:crossbow.sma:35
DIE:die.sma:30
CAST:cast.sma:30
FASTCAST:fastcast.sma:30
CASTATTACK:castattack.sma:30
CASTDEFENSE:castdefense.sma:30
CASTCHARM:castcharm.sma:30
FASTCASTATTACK:fastcast.sma:30
FASTCASTDEFENSE:fastcast.sma:30
FASTCASTCHARM:fastcast.sma:30
FISHCAST:fishcast.sma:30
FISHIDLE:fishidle.sma:30
FISHBITE:bite.sma:30
FISHPULL:pull.sma:30
#animation keys <KEY>: animation the key is for : frame of the animation (can be float) : name of key
<KEY>:RUN:1:FOOTSTEP
<KEY>:RUN:11:FOOTSTEP
<KEY>:WALK:0:FOOTSTEP
<KEY>:WALK:15:FOOTSTEP
<KEY>:PUNCH:8:HIT
<KEY>:RIGHTSLASH:7:HIT
<KEY>:RIGHTSLASH2:7:HIT
<KEY>:RIGHTSTAB:14:HIT
<KEY>:RIGHTPIKESTAB:16:HIT
<KEY>:RIGHTPIKESTAB2:9:HIT
<KEY>:LEFTSLASH:7:HIT
<KEY>:LEFTSLASH2:7:HIT
<KEY>:LEFTSTAB:14:HIT
<KEY>:BOW:30:HIT
<KEY>:CAST:57:CAST
<KEY>:FASTCAST:25:CAST
<KEY>:CASTATTACK:57:CAST
<KEY>:FASTCASTATTACK:25:CAST
<KEY>:CASTDEFENSE:57:CAST
<KEY>:FASTCASTDEFENSE:25:CAST
<KEY>:CASTCHARM:57:CAST
<KEY>:FASTCASTCHARM:25:CAST
<KEY>:RIGHTCROSSBOW:21:HIT
<KEY>:FISHCAST:40:CASTSPLASH
<KEY>:FISHPULL:19:PULLSPLASH
----------------------------------------------------------------
I need help raising these wings up if anyone can help... ^^?
Now for harder question....
H.A.M. will work with "Traitor Soul" but there is one drawback, That I cant seem to fix Even with the Cape mod...
This is a pic of the wings in cape slot with H.A.M. ENABLED
http://img.photobucket.com/albums/v707/cho...oul/WingMod.jpgWEIRD RIGHT? Wait it gets weirder....
Check at how these ingame artifacts are twisted.... yeah these are not mods..
Broadwing' s Magical Wingshttp://img.photobucket.com/albums/v707/cho...agicalWings.jpgTraveler Backpackhttp://img.photobucket.com/albums/v707/cho...lerBackpack.jpgAny clues on how to fix this would be appreciated.... oh and almost forgot
Im using this Animation.dat file for conversion of the H.A.M.
This Dat file goes here:
C:\Program Files\WildGames\FATE - The Traitor Soul\PLAYER
--------------------------------------------------------------------------------
#animation name : first frame : last frame : FPS
LEFTSLASH3:REALMS/HAM/PLAYER/spinattack.sma:40
LEFTSLASH4:REALMS/HAM/PLAYER/crosscut.sma:60
RIGHTPIKESTAB3:REALMS/HAM/PLAYER/overhead.sma:23
RIGHTPIKESTAB4:REALMS/HAM/PLAYER/twohand.sma:45
IDLE:REALMS/HAM/PLAYER/idle_polearm.SMA:30
WALK:walk.sma:45
RUN:run.sma:30
PUNCH:punch.sma:30
RIGHTSLASH:rslash.sma:40
RIGHTSLASH2:rslash2.sma:30
RIGHTSTAB:rstab.sma:40
LEFTSLASH:lslash.sma:40
LEFTSLASH2:lslash2.sma:30
LEFTSTAB:lstab.sma:40
RIGHTPIKESTAB:rpikestab.sma:40
RIGHTPIKESTAB2:rpikeslash.sma:40
BOW:bow.sma:45
RIGHTCROSSBOW:crossbow.sma:35
DIE:die.sma:30
CAST:REALMS/HAM/PLAYER/floatcast.sma:30
FASTCAST:fastcast.sma:30
CASTATTACK:castattack.sma:30
CASTDEFENSE:castdefense.sma:30
CASTCHARM:castcharm.sma:30
FASTCASTATTACK:fastcast.sma:30
FASTCASTDEFENSE:fastcast.sma:30
FASTCASTCHARM:fastcast.sma:30
FISHCAST:fishcast.sma:30
FISHIDLE:fishidle.sma:30
FISHBITE:bite.sma:30
FISHPULL:pull.sma:30
#animation keys <KEY>: animation the key is for : frame of the animation (can be float) : name of key
<KEY>:RUN:1:FOOTSTEP
<KEY>:RUN:11:FOOTSTEP
<KEY>:WALK:0:FOOTSTEP
<KEY>:WALK:15:FOOTSTEP
<KEY>:PUNCH:8:HIT
<KEY>:RIGHTSLASH:7:HIT
<KEY>:RIGHTSLASH2:7:HIT
<KEY>:RIGHTSTAB:14:HIT
<KEY>:RIGHTPIKESTAB:16:HIT
<KEY>:RIGHTPIKESTAB2:9:HIT
<KEY>:LEFTSLASH:7:HIT
<KEY>:LEFTSLASH2:7:HIT
<KEY>:LEFTSTAB:14:HIT
<KEY>:BOW:30:HIT
<KEY>:CAST:57:CAST
<KEY>:FASTCAST:25:CAST
<KEY>:CASTATTACK:57:CAST
<KEY>:FASTCASTATTACK:25:CAST
<KEY>:CASTDEFENSE:57:CAST
<KEY>:FASTCASTDEFENSE:25:CAST
<KEY>:CASTCHARM:57:CAST
<KEY>:FASTCASTCHARM:25:CAST
<KEY>:RIGHTCROSSBOW:21:HIT
<KEY>:FISHCAST:40:CASTSPLASH
<KEY>:FISHPULL:19:PULLSPLASH
------
Please remember all credit goes to Heron I just converted it....
I am just merely looking for a way to fix these things in the mods he made, So I can enjoy them <3 Angelskye
I am Having trouble: Rotating, Moving items Up, Down, Left, And Right... Or just to put it simply I don't know how to move a object let alone these wings x.x
Thats why I made this post.
I am Really starting out, so please be gentle.... If I don't get it the first time explain it in a different way, in a much more simple way.
~Angelskye
----
EDIT:I Think I now know whats wrong with the cape mod, It just now hit me, While Laying in bed...
In theory, The Cape Mod Is Directed At Fixing The Gloves Slot For H.A.M.
Therefore When I Changed The Wings over to go into the "<TYPE>:BACK" It no longer served a purpose for the Cape mod to fix.
So I Guess what I am saying, I need someones help on this feedback..
Do I Need to have the CAPE Mod recoded so that it points to the <TYPE>:BACK so it will fix it????
Sure It is Mighty Strange When I have H.A.M enabled It rotates all my ingame "Non-Mod" Capes 25 degress which is Really Freaky. >.>
So I guess H.A.M. Needs To Be Tweaked as well on rotation of the "MOD" so that the ingame items can be placed back where they are supposed to be CORRECT???
Or am I thinking too soon x.x
Plz halp...