Geneforge Series (makers: Spiderweb Software), (this is directed to the makers of the geneforge series) |
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Geneforge Series (makers: Spiderweb Software), (this is directed to the makers of the geneforge series) |
Mar 20 2010, 05:20 PM
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#1
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![]() Joined: 6-January 10 |
(fans you can add what you want to just please don't post if you suggest they should stop)
Please if you are making geneforge 4 (or just put this in on a new one) make it alot longer and more exciting then the previous three. I suggest you have arround 100 areas (if you don't feel like making it just give me the graphics, sounds, and programming codes so i'll design the levels for you.) so players don't have to get stuck when they can't go forward and everything behind them in every weaker area is dead (it happened to me three times). Not only that but put in a rogue shaper group that comes in. Make them "attack" or "take over" areas and the player can fight them or fight with them against the good shapers. Also more of the stat canisters from the geneforge along with creatures, items and spells would be good too. Put in a option that lets you FUSE two creatures together (above like level 10 to make it fair and the fusion comes out lvl 1) so that it will get the first creature's stats minus the secound creatures stats times 1.5 (all decimal numbers are rounded to zero) so that players will have to fuse creatures together and they could get a certain creature. Lets say they fuse a Fyora and a Artila they would get 30% chance to make a fyora that spits acid and 30% to get a entirely different creature (along with a 20% that it kills both creatures and a small ammount of damage from the unstable creature exploding to nearby enemies and allies). Also make fusing make the fused creature have both fused creature's essence cost cut in half (33 would give 17 because half of 33 is 16.5 aka decimal numbers in the essence sense get rounded up) and make a new attribute called "Fusing" so that players would have to raise this to get stronger creatures (the max level gives 1/4 of both of the creature's essence cost combined and level one makes the essence cost 1/4 higher). That and I noticed its almost impossible to get past level 25 on geneforge so please if that is the level limit make it like 60 please (and increase all the stat maxes discluding fusing to something like 50). Here is just a list of stuff that needs to be added/fixed/change change: Area size. It should be larger for some. add: one area the player can buy and build things in so they can have their own little castle. add: troops for the above thing that can be hired. change: the damage melee attacks do to something with high endurance so they are lessened. add: More Items, Spells, Abilities, Craft Items (see below) add: The ability to craft items (instead of just enchanting) add: Mine veinss that you can mine (but not in combat) /\ mine veins should go away and come back at different times in very few areas. add: Alot more creatures. Fighting the same thing gets rather boring. More forbidden and dangerous creatures is good. add (maybe): a editor so you can create your own little campaign after you beat the game on normal (and hard if you really want. And if you do please tell us.) Thanks. I bought geneforge (didn't buy others yet (i will buy others and this if you make this/add it to a new geneforge game). Also i am willing to beta test for you. Thank you! -------------------- OH NOEZ! THE PENGUINS ARE ATTACKING!!!
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Mar 21 2010, 12:29 PM
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#2
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![]() Joined: 6-January 10 |
Also if you want me to basicly describe everything for you please feel free to ask.
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Mar 21 2010, 12:39 PM
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#3
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![]() Joined: 12-July 07 |
I'm not sure if this is an appropriate venue for your post about Geneforge 4: Rebellion.
Spiderweb Software, Inc. is the publisher, not WildTangent. Perhaps you should be posting on their website? -------------------- When we discuss we show our intelligence. When we argue we show our ignorance.
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| Lo-Fi Version | Time is now: 31st July 2010 - 06:27 AM |